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Tap the drums or pads · A / S = snare · Space = bass

Drum pads Tap to play

Ready

Cadence

Ready
L/R snare · 1–4 tenors · B bassGreen now · Amber next

Playing & sound

Touch

Recorded marching snare, rimshots, five distinct tenors, bass and hand cymbals. Snare, rimshot, bass and cymbals use soft/hard recordings. Pen pressure and Shift control strength. Tenors use one recording per drum with velocity shaping.

Play the marching drums

Tap a 3D head, a pad or any cadence beat. Your first tap starts sound. Use multiple fingers or keys together. Pads and the full cadence remain on the same screen.

Snare: A is left hand, S is right hand. Tap the left or right half of the 3D snare. Shift-click its head for a rimshot, or use the Rimshot pad. Flam plays a quiet grace note just before the main hit. Hold Roll or V for alternating sixteenth notes at the selected tempo; release to stop. Cut or C mutes ringing cymbals.

Listen loops the selected cadence. Play along and adjust tempo. Game mode teaches two cycles at your pace: green is now, amber previews what comes next. L/R indicate snare sticking; 1–4 are the tenor drums. Press all green pads, together or one after another, or tap the green beat to play its whole combination. Wrong hits preserve your place. Pause saves it; Restart begins again.

In a game, the 3D snare plays the highlighted hand or rimshot. Roll is available in free play and while listening. In Rotate 3D, heads remain playable: drag shells or empty space to rotate. Reset restores the clear playing angle.

Snare left / right / rimshot
A / S / D
Spock / tenors 1–4
F / G H J K
Bass / cymbals
X or Space / L
Flam / hold roll / cut cymbals
Z / V / C
Stop / exit fullscreen
Esc
Sound credits

Marching drum samples by S. Christian Collins and Amir Oosman (MuseScore Drumline, CC0). Open marching cymbals by Sam Gossner (VCSL, CC0), extracted from MuseScore General 0.2.1 with its MIT notices included. No soundfont plugin or download is needed to play. Full credits and licenses are embedded in this HTML.